Deep-Sea Salvage

DEEP-SEA SALVAGE

Dive. Salvage. Don't be eaten.

A one-touch underwater runner. Hold to swim up, let go to sink, and thread a tiny diver through an ocean that gets darker, stranger and hungrier the deeper you go. Grab air, gather pearls, and never let the Lurker catch you.

Available nowiPhone and iPad Coming soonAndroid

Free to start. No ads. Works offline.

The Deep-Sea Salvage key art: the Lurker, the lure and the diver in dark water.

One touch. That's the whole controller.

Easy to learn in ten seconds. Hard to master a thousand metres down.

Hold to rise

Press anywhere and your diver swims up. Let go and it sinks. Steer through the gaps by touch alone.

Grab air and pearls

Your air is always running out. Bubbles keep you alive, every hit costs you time, and pearls buy everything in your base.

Outrun the Lurker

A giant anglerfish is always behind you. Stumble and it closes in. Tap DASH to burst away from danger.

Every dive is different: levels are built from hand-made layouts that get harder as you descend.

Four zones and a finale

The Deep, the original dive: every zone has its own creatures, its own light and its own way to kill you.

From 0 m

Sunlit Shallows

Bright water and gentle music. Spine urchins that never move and never miss, lantern jellies on a slow pulse, and the first rogue torpedoes, each with a warning before it launches.

A diver in bright blue water swimming towards pearls and an air bubble.
From 300 m

Twilight Zone

The light fades and the water starts to glow. Arc jellies joined by flickering bolts of current, glass eels that swim faster than the water itself, and currents that push you forward, back, up or down.

A diver in dim blue water with glowing creatures and live wires ahead.
From 700 m

Vent Fields

Warm, red and unstable. Geysers erupt on their own slow clock, with a rumble and a glow before the scalding column. The vents shake the ceiling loose, and stalactites drop on whoever is swimming below.

A diver in dark red water above a glowing geyser vent.
From 1300 m

The Abyss

Almost no light. Sonar mines left by a war nobody remembers are all but invisible: your suit pings every few seconds, and a mine is lit only for a moment when the ring passes it. Read the dark.

A diver in near-black water with an air bubble and two pinged mines.
From 2000 m

The Kraken

Something vast has woken. A scripted chase: the scroll speeds up, tentacles sweep the corridor and the Lurker keeps its distance. Survive it for a pile of pearls, abyss crystal and a very rare wetsuit. It comes again every 2000 m.

A diver fleeing a Kraken's tentacle in dark water lit by orange glows.

Five levels, each its own dive

Every level is endless, with its own best depth to chase. The Deep and the Sunken Wreck are free; the Full game unlocks the other three.

Free

The Deep

The original dive, above: the Sunlit Shallows down through Twilight and the Vent Fields into the Abyss, chased by the Lurker and the Kraken.

Free

Sunken Wreck

A graveyard of ships in murky green water: barnacles, moray eels, falling cargo, swinging chains and tight hull corridors.

Full game

Kelp Forest

Sunlit green water and towering kelp that sways in strong currents. Touch it and you're tangled and slowed; dash to break free.

Full game

Frozen Trench

Icy, glass-clear water. The cold burns your air faster, and spears of ice fall from the roof. Find warm springs.

Full game

Volcanic Rift

Red water and glowing rock: lava vents erupt, rocks fall, and rails of fire force you along a track. Thread the beams.

Every level

Leaderboards

Compete for the best depth in each level, all-time and today, against other players on your own store.

Build your base between dives

Every dive pays in pearls and salvage. Spend them at the station and go deeper.

Workshop

Upgrades

Thrusters, a bigger air tank, a rebreather, a brighter headlamp and a faster dash coil, five levels each. Plus seven certifications for lasting perks, like a reserve tank and a third gadget slot.

Loadout

Gadgets

Bring a flare to drive the Lurker back, an air canister, a magnet for pearls, sonar to see ahead, or a decoy. Or start a dive in an Armored Suit that takes a hit for you.

Workbench

Salvage and crafting

Scrap, glow gel and abyss crystal turn up in the deep. Craft gadgets from them and build permanent upgrades, like magnesium flares and a dual-valve tank.

Crew quarters

Hire a crew

Four specialists who get better the more you dive together: a navigator, a medic, a mechanic and a scavenger.

Field Guide

Discover everything

Ten creatures and hazards to find, study and master. Each research tier pays out, and finishing the whole guide pays a bonus.

Wardrobe

Make it yours

New wetsuits, visors and bubble trails to buy with pearls, and a wetsuit that only a Kraken survivor can wear.

Meet the crew

They ride along on your dives and level up as you do. Two can come with you at a time once you have the second berth.

Navigator

Ines Varga

Reads the currents and the Lurker's habits. Plots a course that keeps it a little further behind.

Medic

Dr. Sam Okafor

Trained the lungs of half the divers on the coast. Breathe deep, waste nothing.

Mechanic

Rusk

Keeps the gear running with tape, wire and stubbornness. Patches the suit before it fails.

Scavenger

Pip

Small, quick, and never leaves a pearl behind. Knows where the good salvage drifts.

What lives down there

Ten entries in the Field Guide, each with a tip on how to beat it.

Sunlit Shallows

Spine urchin

A ball of black-red spines that stays wherever the water leaves it. It never moves, and it never misses.

Sunlit Shallows

Lantern jelly

A magenta bell that bobs up and down on a slow, steady rhythm. Its sting overloads a diver's nerves.

Twilight Zone

Arc jellies

Two small jellies bound by a bolt of current that pulses on and off, flickering as it warms up to fire.

Twilight Zone

Glass eel

Quick and nearly transparent, it swims faster than the water itself and undulates as it comes.

Wreck Graveyard

Rogue torpedo

A rusted relic of the wreck war whose guidance still works. A warning marks its lane before it launches.

Vent Fields

Vent geyser

A crack in the seabed where the earth's heat breaks through: a rumble, a glow, then a column of scalding water.

Vent Fields

Loose stalactite

The vents shake the ceiling loose. A rock trembles, lets go, and drops straight for whoever is swimming below.

The Abyss

Sonar mine

Left in the deep by a war nobody remembers. Dark steel and silent, and they wait for anything that swims close.

The Abyss

The Kraken

Older than the Lurker and far larger. It sleeps under the deepest water, and wakes for anything that trespasses.

Everywhere

The Lurker

Nobody has seen all of it. It follows the light, the noise and the smell of tired divers.

Screenshots

Everything you see is drawn in code, and the music and every sound effect are synthesised as you play.

The Deep: one touch to rise, release to sink, in the Twilight Zone.
The Deep: one touch, hold to rise, release to sink
Sunken Wreck: a diver in the Hull Corridors, eels and chains ahead.
Sunken Wreck: eels, chains and tight corridors
Kelp Forest: a diver among towering kelp in the Golden Canopy.
Kelp Forest: dash free of tangling currents
Frozen Trench: a diver in the Glass Caverns, falling ice around.
Frozen Trench: falling ice, warm springs
Volcanic Rift: a diver threading rails of fire past erupting vents.
Volcanic Rift: thread the rails of fire
The base menu with DIVE, the workshop, workbench, wardrobe, field guide, crew and leaderboards.
Your base: workshop, workbench, wardrobe and more
The level picker: The Deep and Sunken Wreck open, the other three levels locked behind the Full game.
Pick a level, or unlock the rest with one purchase
The leaderboards screen for The Deep, all-time, showing the top divers.
Climb the leaderboards, all-time and today

Made for iPad too

The menus use the whole screen. A dive keeps the same playfield as on a phone, so it plays the same everywhere.

A dive in the Volcanic Rift on an iPad.
The leaderboards screen on an iPad.

Free to start. Pay once, if you like.

No ads, no subscriptions, no coins for money, and nothing that sells power. Prices shown are US prices: the stores show yours.

Full game
$2.99 one time

The free game gives you The Deep and the Sunken Wreck, with the whole base to build, until you reach a sealed bulkhead. The Full game opens it and removes the depth limit for good, unlocks three more levels (the Kelp Forest, the Frozen Trench and the Volcanic Rift), and lets the Kraken keep coming back.

Colour packs
$0.99 each

A wetsuit, a visor and a bubble trail. Can also be earned with pearls.

  • Glowdeep
  • Wreck-diver
  • Phantom
  • Sunset
  • Arctic
  • Neon
Model packs
$1.99 each

A new body for your character too, with its colours and trail. Can also be earned with pearls.

  • Manta: a manta ray with beating wings
  • Squid: a squid jet with streaming tentacles
  • Minisub: a minisub with a spinning propeller
  • Turtle: a sea turtle with paddling flippers
  • Seahorse: a seahorse that curls its tail
  • Drone: a rescue drone with a spinning rotor

Every pack can also be earned with pearls instead of bought. Try any pack on your diver before you buy it. Purchases are handled by the App Store or Google Play, and Restore Purchases in the game brings them back on a new device.

What's new

Version 2.0 is out: one big update, free for everyone. Here's what's in it.

Out now · Version 2.0

Track your progress, play your way

  • Cloud save: your progress follows you between your own devices, on the same platform
  • 27 achievements to earn, on Game Center and Google Play Games
  • A best-depth line marks your record as you dive, with a moment when you beat it
  • See your leaderboard rank the moment a dive ends
  • Accessibility settings: reduce flashing, turn off screen shake, and bright outlines on every hazard for colour-blind players
  • On iPhone, the soundtrack steps aside while you play your own music
Out now · Version 2.0

New ways to play

  • Missions, three at a time: some done in a single dive, some over your whole career. Each one pays out in pearls and climbs you through the ranks, from Deckhand to Legend of the Deep
  • The Daily Dive: one course a day, the same for everyone, with everyone on the same kit and its own leaderboard. Open to every player, with no depth limit
  • A finale in every level, like the Kraken chase: outrun the Ghost Ship, the Serpent, the Avalanche and the Eruption, and win a wetsuit for surviving each
  • Two new vehicles beside the Armored Suit: the Sea Scooter, fast with free dashes until its battery runs out, and the Glide Wing, which lets you drift down slowly and thread the tightest gaps

Questions

Not answered here? Ask for support.

Is Deep-Sea Salvage free?

Yes, to download and to play through the Shallows, Twilight and the Vent Fields and into the Abyss, until a sealed bulkhead. A one-time purchase, the Full game, opens it and removes the depth limit, with more Kraken chases beyond. There are no ads and no subscriptions.

Do I need an internet connection?

No. The game works fully offline. When you are online it also uses your own app store for purchases, and Game Center or Google Play Games for leaderboards, achievements and cloud save.

Does the game collect my data?

No. It has no accounts of its own, no analytics and no tracking, and we run no servers. Leaderboards, achievements and cloud save go through Apple's or Google's own services, and your progress stays on your device and in your own iCloud or Google account. The privacy policy has the details.

Which devices does it run on?

iPhone and iPad, and Android phones and tablets, in landscape. It is a small game, so it does not need a new device.

Can I buy pearls or make the game easier with money?

No. Pearls are earned by diving. The only purchases are the Full game (the depth limit) and cosmetic packs that change how your diver looks.

I got a new phone. How do I get my purchases back?

Open the Store screen from the base menu and tap Restore Purchases (on Android, purchases come back by themselves). Your dive progress comes along too, through cloud save, to your other devices on the same platform (iPhone and iPad, or Android).

Something is not working. Who do I ask?

Write to craig@quantidigital.com: see the support page.

How deep can you go?

Available now on iPhone and iPad. Coming soon to Android.

Available nowApp Store Coming soonGoogle Play